Director Resource
Directors Field Guide
A practical live-session guide for directors running Rotation Deck™ in the field. Use it for setup, round control, sit-out handling, tie resolution, and championship flow.
What’s in Your Tote
- Rotation Deck™ (72 cards), 1, full system
- Court Station Drop Boxes, 6, one per active court
- Championship Tokens, 48, Token Chase™ and finals
- Active Card Storage Box, 1, live deck separation
- Partner Lock Clips, 3, locked pair exceptions
- Court Number Labels, optional, facility numbering
- Bring your own whistle and round timer
Fast Setup, 5 Steps
- Hang 1 Drop Box on each active court.
- Apply court number labels if needed.
- Separate active cards in the storage box.
- Load 2 tokens per round into each Drop Box. (6 rounds = 12 tokens per box)
- Keep 3 Partner Lock Clips at your Command Table.
The Round Rule
11 POINTS or 11 MINUTES
Whichever comes first, whistle and timer.
Partner Lock Clips
- Use for: Couples, parent/child, beginner mentors, VIP or sponsor pairs
- How: Clip both cards, they draw and team as a unit
- Limit: 3 active locked pairs per session, 1 clip per pair
- Reset: Clips return to Command Table after every round
Championship Trigger
When players take the last token pair from any Drop Box:
“Championship lock.”
Count tokens. Crown the champion(s).
Your Director Script
- “Cards are live.”
- “11 minutes or 11 points.”
- “Partner lock is set.”
- “Round closed.”
- “Clear the courts.”
- “Championship lock.”
How a Round Works
- DRAW, 1 card, face-down
- GO, your court number
- DROP, in box before play
- PLAY, 11 points or 11 minutes
After each round:
- Winners take 2 tokens
- All players drop cards at the court box
- Clear the court, return to draw
Core Rule: Win • Take two tokens • Clear the court.
X1/X2 Wave Cards, Sit-Out
- X card drawn, player sits out that round
- Next draw, X card holders draw first before wave cards return to deck
- 2+ consecutive, bonus draw, player gets priority second pick
- Wave cards return to deck only after sit-out players have drawn
Breaking Ties, No Coin Flips
Ties are always resolved by draw, never coin flip.
- Shuffle only the tied player cards.
- Add 2 X1/X2 wave cards to the pool.
- Redraw, court cards advance, wave cards sit out.
6 tied, 4 spots: 2 wave cards, exactly 4 advance.
Rotation Deck™ , 72 Card Spec
- Active Court Cards, 48
- Flex / Replacement Cards, 8
- X1/X2 Wave Cards, 8
- Format Reference Cards, 4
- Organizer Command Cards, 2
- Founder Insert Cards, 2
- Total, 72
Capacity: up to 14 courts, up to 60 players.
Player Briefing Script, Under 2 Minutes
- Draw 1 card from the table when cards go live.
- Your card tells you your court number and team.
- Go to your court. Drop the card in the Drop Box before play.
- Play to 11 points or 11 minutes, whichever comes first.
- Winners take 2 tokens from the Drop Box. Clear the court.
Finish: After the last round, count tokens. Top players advance.
Most players fully understand the system after Round 1.
Edge Cases
- Player no-shows: Redraw one replacement card or run 2v2
- Late arrivals: Enter at next draw, no special handling
- Early departures: Remove their card type before next shuffle
- Court count drops: Pull inactive court cards from deck, wave cards absorb odd count
- Odd player count: X1/X2 wave cards handle this automatically
- Skips Drop Box: Redirect before play begins, cards must be deposited before whistle
- Cards lost/damaged: Use Flex / Replacement cards, pull a matching flex card
- Card held during play: Remind once, enforce on repeat, cards belong in the Drop Box
Format Variants
- Token Chase™: Standard, 6 rounds, winners track tokens, top 4 advance
- Skill Group Play: Each group (3.0 / 3.5 / 4.0) runs its own deck and court block
- Open Play Rotation: No formal rounds, players redraw as courts open, no tokens
- Continuous Flow: Rolling draw, courts reset individually, maximum court use
Quick Reference, Post at Command Table
DRAW → GO → DROP → PLAY
The core loop, every round, every player.
Organizer Calls
- “Cards are live.”, start the draw
- “Round closed.”, end play, finish rally
- “Clear the courts.”, return to draw table
- “Championship lock.”, count tokens, advance top players
X1/X2 Wave Cards, Sit-Out
- X card drawn, sit this round
- X holders draw first next round
- 2+ consecutive, bonus draw priority
Tie Break, No Coin Flips
- Shuffle tied player cards only
- Add 2 X1/X2 wave cards
- Redraw, court cards advance
Partner Lock Clips
- Clip 2 cards, draw and team together
- Max 3 pairs active per session
- Clips return to table after each round
Win • Take two tokens • Clear the court.
Token Chase™ , Championship Flow
- Run 6 timed rounds. Players accumulate tokens.
- When last token pair is taken, call “Championship lock.”
- Count all tokens. Top 4 token holders advance.
- If tied for 4th, run X1/X2 wave card tiebreak draw.
- Finalists draw new cards to set championship teams.
- One championship match. Winners are crowned.